Home Page > > Details

COMP 10183Help With ,Help With Java Programming

COMP 10183 Assignment 2
Fall 2023
Overview
In this assignment you will be demonstrating your knowledge of creating and maintaining threads
and using mutual exclusion techniques taught in class to protect critical sections of code to
prevent data races.
Assignment #2 is a more complex teams based race. In Assignment #1 you just needed to track
how long it takes 20 racers to cross the gorge. In this assignment, the racers are divided up into
5 teams of 4 racers each, and they must cross the gorge in both direction.
The Problem
You will be simulating adventure racing teams moving across a gorge on
a ropes course. Each adventure team consists of four members, who
must all cross the gorge, the team may then claim the ropes course
medallion and then all four team members must cross the gorge back to
continue on in the race.
The gorge consists of three rope crossing points.
There is no way to pass another racer on the
rope and each rope can only support one racer
for safety, so a racer may only enter a rope if it is
empty.
You do not need to worry about starvation for this assignment. If an adventure racing team or
single racer has to wait some time for their turn on the rope that is ok, this is a race, no need to
try and implement fairness or sharing.
For this assignment you should not assign racers to ropes in advance. Because racers must go in
both directions, and the race will be won by the team that finishes first, pre-assigning racers to
ropes would create a major disadvantage.
The Design
The design for this simulation should follow the basic UML class diagram given below. You may
add any variables or methods you feel are necessary to solve the problem. Notice that this design
includes 5 AdventureTeams. You will need a total of 25 threads, a thread for each racer, and a
thread for each racing team. The racing team can make decisions about which rope to select.
For all threads to see the three RopeCrossing objects, you may declare these three objects as
static in your main thread (the RaceSimulation class).
Concurrency and Performance
In the main method, 20 racers will arrive at the beginning of execution. Each racing team needs
time to set up their gear, which can randomly take between 200 and 400 milliseconds. Once a
team is ready, racers can begin crossing. Each racer must individually select a rope to cross. No
racer may make a return crossing until all their team mates have crossed.
The racer will take between 400 and 600 milliseconds to cross the gorge on the rope, which will
be determined randomly.
5 racing teams concurrently set up their equipment: Average time = 300 ms
20 racers use 3 ropes to cross the gorge. Average time = 20 * 500 ms / 3 = 3.3 seconds.
20 racers use 3 ropes to re-cross the gorge. Average time = 20 * 500 ms / 3 = 3.3 seconds.
Total race time should be at least (2 * 3.3s + .3s) = 6.9 secs, usually it will be a little longer.
The JVM may not award the rope’s lock to the racer’s in a FIFO (first-in-first-out) manner. This is
correct behaviour and does not need to be changed or managed. It is luck of the draw if the racer
is able to grab the rope when available for their direction.
You will need a way to track when all four members have crossed the gorge and the team can
claim their medallion. Consider using a simple atomic integer counter owned by the team.
To obtain full marks, communication between the threads should be using wait – notify, not busy
waiting. The use of timed sleep in the code is only to represent the racer doing something (setting
up or crossing the rope). Solutions that rely on busy waiting will receive a penalty.
Once all four team members have made it across, the team may claim their medallion and begin
to cross back. Make sure the team members do not start crossing back until all members have
crossed in the first direction. Each racer must individually select a rope to cross and it will take
the racer a random amount of time. Their second crossing time may be different from their first.
Once the team has completed the round trip crossing, they should print their success to the
terminal and then all threads corrrespoding to the team and it’s racers may terminate. As each
racer completes the round trip, you many terminate that individual thread for that racer.
Your program should track and display the following, in order to demonstrate correct
performance:
• Time it takes each team to set up it’s gear
• Each time a team member successfully crosses the gorge
• The time since the simulation started that each team finishes at
o You should maintain a global start time, so each team can compute their end time
• The total number of racers to cross on each rope
• The total execution time, this will the same as the time of the losing team.
For the output, make sure to clearly identify the Team and which Team Member. This can be
done using integers (like done below) or you can name the Teams and Members using Strings.
Sample Output
The following output confirms correct simulation details in several ways. Total time is a little bit
over 6.9 seconds. Team 3 is the loser, their cross time = total simulation time. The sum of the
number of racers to cross the ropes adds up to 40, i.e. 20 racers in each direction. The number
of racers is well balanced, i.e. about the same # use each rope.
Team 2 currently setting up gear for 233 ms
Team 4 currently setting up gear for 291 ms
Team 0 currently setting up gear for 297 ms
Team 3 currently setting up gear for 270 ms
Team 1 currently setting up gear for 318 ms
Team 2, Member 3 crossed Forward on Rope #0 in 407 ms
Team 2, Member 4 crossed Forward on Rope #1 in 527 ms
Team 2, Member 1 crossed Forward on Rope #2 in 533 ms
Team 0, Member 3 crossed Forward on Rope #0 in 443 ms
Team 4, Member 4 crossed Forward on Rope #2 in 407 ms
Team 3, Member 1 crossed Forward on Rope #1 in 432 ms
Team 4, Member 2 crossed Forward on Rope #0 in 506 ms
Team 3, Member 4 crossed Forward on Rope #1 in 459 ms
Team 1, Member 2 crossed Forward on Rope #2 in 558 ms
Team 0, Member 4 crossed Forward on Rope #0 in 507 ms
Team 1, Member 4 crossed Forward on Rope #1 in 451 ms
Team 2, Member 2 crossed Forward on Rope #2 in 507 ms
Team 2 successfully obtained medallion
Team 3, Member 3 crossed Forward on Rope #0 in 404 ms
Team 0, Member 2 crossed Forward on Rope #1 in 513 ms
Team 4, Member 1 crossed Forward on Rope #2 in 423 ms
Team 0, Member 1 crossed Forward on Rope #0 in 405 ms
Team 0 successfully obtained medallion
Team 4, Member 3 crossed Forward on Rope #1 in 472 ms
Team 4 successfully obtained medallion
Team 2, Member 3 crossed Back on Rope #2 in 471 ms
Team 2, Member 4 crossed Back on Rope #0 in 553 ms
Team 2, Member 1 crossed Back on Rope #2 in 472 ms
Team 0, Member 2 crossed Back on Rope #1 in 561 ms
Team 4, Member 2 crossed Back on Rope #2 in 423 ms
Team 0, Member 3 crossed Back on Rope #0 in 595 ms
Team 1, Member 1 crossed Forward on Rope #1 in 561 ms
Team 0, Member 1 crossed Back on Rope #2 in 591 ms
Team 4, Member 1 crossed Back on Rope #0 in 587 ms
Team 3, Member 2 crossed Forward on Rope #1 in 457 ms
Team 3 successfully obtained medallion
Team 2, Member 2 crossed Back on Rope #2 in 428 ms
Team 2 completed crossing, total time since race started = 5.077 secs
Team 4, Member 3 crossed Back on Rope #0 in 506 ms
Team 1, Member 3 crossed Forward on Rope #1 in 587 ms
Team 1 successfully obtained medallion
Team 0, Member 4 crossed Back on Rope #2 in 537 ms
Team 0 completed crossing, total time since race started = 5.618 secs
Team 4, Member 4 crossed Back on Rope #0 in 587 ms
Team 4 completed crossing, total time since race started = 5.77 secs
Team 3, Member 2 crossed Back on Rope #1 in 587 ms
Team 3, Member 4 crossed Back on Rope #2 in 506 ms
Team 1, Member 4 crossed Back on Rope #0 in 541 ms
Team 1, Member 2 crossed Back on Rope #1 in 494 ms
Team 1, Member 1 crossed Back on Rope #2 in 436 ms
Team 1, Member 3 crossed Back on Rope #0 in 455 ms
Team 1 completed crossing, total time since race started = 6.771 secs
Team 3, Member 1 crossed Back on Rope #1 in 447 ms
Team 3, Member 3 crossed Back on Rope #2 in 463 ms
Team 3 completed crossing, total time since race started = 7.03 secs
The number of racers to cross Rope #0 was: 13
The number of racers to cross Rope #1 was: 13
The number of racers to cross Rope #2 was: 14
Total Simulation time = 7.034 seconds
Submission
You will submit your java code in a zip folder to the submission folder on MyCanvas. There is no
need to zip up the entire project, you just need to include all of the .java files in the zip folder.
Grading
You will be evaluated on the following:
• Code Formatting and Documentation – 20%
o Code is readable
o Javadoc and commenting are complete
▪ No need to generate Javadoc in html files
• Code Execution and Performance – 40%
o Submission correctly solves the above problem
▪ Output very similar to sample
▪ Appropriate delays are measured
o timing and performance are good
▪ close to 6.9 seconds run time
▪ well balanced use of ropes
• Code Structure – 40%
o Code uses the correct programming concepts to solve the problem
▪ follows the UML design specification
▪ should use wait() / notify() and locks(), where appropriate
▪ penalty for using busy waiting
▪ penalty for accessing global variables without proper synchronization.

Contact Us - Email:99515681@qq.com    WeChat:codinghelp
Programming Assignment Help!