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Assignment 2: multi-threaded HTTP server with logging
CSE130-01 Fall 2019
Due: Thursday, November 21 at midnight
Goals
The goals for Assignment 2 are to modify the HTTP server that you already implemented to
have two additional features: multi-threading and logging. Multi-threading means that your
server must be able to handle multiple requests simultaneously, each in its own thread. Logging
means that your server must write out a record of each request, including both header
information and data (dumped as hex). You’ll need to use synchronization techniques to service
multiple requests at once, and to ensure that entries in the log aren’t intermixed from multiple
threads
As usual, you must have source code, a design document and writeup along with your
README.md in your git repository. Your code must build httpserver using make.
Design document
Before writing code for this assignment, as with every other assignment, you must write up a
design document. Your design document must be called DESIGN.pdf, and must be in PDF. You
can easily convert other document formats, including plain text, to PDF. Scanned-in design
documents are fine, as long as they’re legible and they reflect the code you actually wrote.
Your design document should describe the design of your code in enough detail that a
knowledgeable programmer could duplicate your work. This includes descriptions of the data
structures you use, non-trivial algorithms and formulas, and a description of each function with
its purpose, inputs, outputs, and assumptions it makes about inputs or outputs
Since a lot of the system in Assignment 2 is similar to Assignment 1, we expect you’re going
to “copy” a good part of your design from your Assignment 1 design. This is fine, as long as it’s
your Assignment 1 you’re copying from. This will let you focus on the new stuff in Assignment 2.
For multithreading, getting the design of the program right is vital. We expect the
design document to contain discussions of why your system is thread-safe. Which variables are
shared between threads? When are they modified? Where are the critical regions? These are
some of the things we want to see. Similarly, you should explain why your design for logging
each request contiguously actually works.
Program functionality
Your code may be either C or C++, but all source files must have a .cpp suffix and be compiled
by clang++ version 7. As before, you may not use standard libraries for HTTP, nor any FILE * or
iostream calls except for printing to the screen (e.g., error messages). You may use standard
networking (and file system) system calls.
We expect that you’ll build on your server code from Assignment 1 for Assignment 2.
Remember, however, that your code for this assignment must be developed in asgn2, so copy it
there before you start, and make sure you add it to your repository using git add.
Multi-threading
Your previous Web server could only handle a single request at a time, limiting throughput. Your
first goal for Assignment 2 is to use multi-threading to improve throughput. This will be done by
having each request processed in its own thread. The typical way to do this is to have a “pool”
of “worker” threads available for use. The server creates N threads when it starts; N = 4 by
default. Your program should take an argument "-N" for the number of threads. For example, -N
6 would tell the server to use 6 worker threads. (Note this is a command-line argument so it is
written when you run your server: "./httpserver -N 6" for example).
Each thread waits until there is work to do, does the work, and then goes back to waiting.
Worker threads may not “busy wait” or “spin lock”; they must actually sleep by waiting on a lock,
condition variable, or semaphore. Each worker thread does what your server did for Assignment
1 to handle client requests, so you can likely reuse much of the code for it. However, you’ll have
to add code for the dispatcher to pass the necessary information to the worker thread. Worker
threads should be independent of one another; if they ever need to access shared resources,
they must use synchronization mechanisms for correctness. Each thread may allocate up to 16
KiB of buffer space for its own use; this includes space for send/receive buffers as well as log
entry buffers (see below).
A single “dispatch” thread listens to the connection and, when a connection is made, alerts
(using a synchronization method such as a semaphore or condition variable) one thread in the
pool to handle the connection. Once it has done this, it assumes that the worker thread will
handle the connection itself, and goes back to listening for the next connection. The dispatcher
thread is a small loop (likely in a single function) that contacts one of the threads in the pool
when a request needs to be handled. If there are no threads available, it must wait until one is
available to hand off the request. Here, again, a synchronization mechanism must be used.
You will be using the POSIX threads library (libpthreads) to implement multithreading. There
are a lot of calls in this library, but you only need a few for this assignment. You’ll need:
● pthread_create (...)
● Condition variables, mutexes and/or semaphores. You may use any or all, as you see fit.
See pthread_cond_wait(...), pthread_cond_signal(...), pthread_cont_init(....),
pthread_mutex_init(...), pthread_mutex_lock(...), pthread_mutex_unlock(...), sem_init(...),
sem_overview(...), sem_wait(...), and sem_post(...) for details.
Since your server will never exit, you don’t need pthread_exit, and you likely won’t need
pthread_join since your thread pool never gets smaller. You may not use any synchronization
primitives other than (basic) semaphores, locks, and condition variables. You are, of course,
welcome to write code for your own higher-level primitives from locks and semaphores if you
want.
There are several pthread tutorials available on the internet, including this one. We will also
cover some basic pthreads techniques in section.
Logging Requests
If the "-l log_file" command-line argument is provided to your httpserver program, it must log
each request it gets from the client to the le log_file (obviously, log_file is whatever name you
provide on the command line). If the -l option isn’t provided, no logging is done.
A log record looks like this:
PUT abcdefghij0123456789abcdefg length 36
00000000 65 68 6c 6c 3b 6f 68 20 6c 65 6f 6c 61 20 61 67 6e 69 20 3b
00000020 65 68 6c 6c 20 6f 54 28 65 68 43 20 72 61 29 73
========
The rst line contains the operation (PUT or GET), along with the le name and the length of
the data. You’ll know this before you receive all the data from the Content-Length header, or
before you send the data from the information you’re going to print in the response header. The
rst line is followed by lines that start with a zero-padded byte count, followed by up to 20 bytes
printed as hex numbers. Your program can use +sprintf() to format each line into a buffer, and
then write out the buffer to the le as it gets full. Lines in the log end in \n, not \r\n, so (for
example) the second line (beginning with 00000000) contains 8+20×3+1 = 69 characters. The
log entry is terminated by "========\n".
If the server returns an error response code, the log record looks like this:
FAIL: GET abcd HTTP/1.1 --- response 400\n
The record starts with "FAIL:", followed by the rst line of the header (without the \r\n at the
end), followed by " --- response XXX\n", where XXX is the response code (without the
explanation) that your server returned.
Each request must be logged contiguously. This can be tricky, since there are multiple
threads writing to the log le at the same time, which might cause the log entries to get
interleaved. To avoid interleaving requests in the log le, a thread should “reserve” the space it’s
going to use, and use pwrite(2) to write data to a specic location in the le. Your program will
need to use synchronization between threads to reserve the space, but should need no
synchronization to actually write the log information, since no other thread is writing to that
location. Remember, if you know the length of the data being sent or received, you can
calculate exactly how much space you need for the request log entry.
README and Writeup
Your repository must also include a README le (README.md) and writeup (WRITEUP.pdf).
The README may be in either plain text or have MarkDown annotations for things like bold,
italics, and section headers. The le must always be called README.md; plaintext will look
“normal” if considered as a MarkDown document. You can nd more information about
Markdown at https://www.markdownguide.org.
The README.md le should be short, and contain any instructions necessary for running
your code. You should also list limitations or issues in README.md, telling a user if there are
any known issues with your code.
Your WRITEUP.pdf is where you’ll describe the testing you did on your program and answer
any short questions the assignment might ask. The testing can be unit testing (testing of
individual functions or smaller pieces of the program) or whole-system testing, which involves
running your code in particular scenarios.
For this assignment, please answer the following:
• Using either your HTTP client or curl and your original HTTP server from Assignment 1,
do the following:
• Place four different large les on the server. This can be done simply by
copying the les to the server’s directory, and then running the server. The les should
be around 4MiB long.
• Start httpserver.
• Start four separate instances of the client at the same time, one GETting each
of the les and measure (using time(1)) how long it takes to get the les. Perhaps the
best way to do this is to write a simple shell script (command le) that starts four copies
of the client program in the background, by using & at the end.
• Repeat the same experiment after you implement multi-threading. Is there any
difference in performance?
• What is likely to be the bottleneck in your system? How much concurrency is
available in various parts, such as dispatch, worker, logging? Can you increase
concurrency in any of these areas and, if so, how?
Submitting your assignment
All of your les for Assignment 2 must be in the asgn2 directory in your git repository. You
should make sure that:
- There are no “bad” les in the asgn2 directory (i.e., object les).
- Your assignment builds in asgn2 using make to produce httpserver.
- All required les (DESIGN.pdf, README.md, WRITEUP.pdf) are present in asgn2.
You must submit the commit ID to canvas before the deadline.
Hints
• Start early on the design. This program builds on Assignment 1. If you didn’t get
Assignment 1 to work, please see the course staff ASAP for help getting it to work.
• Reuse your code from Assignment 1. No need to cite this; we expect you to do so.
• Go to section for additional help with the program. This is especially the case if you
don’t understand something in this assignment!
• You’ll need to use (at least) the system calls from Assignment 1, as well as
pthread_create and some form of mutual exclusion (semaphores and/or mutexes). You’ll also
need pwrite(3), which is like write, but takes a le offset.
• Test multi-threading and logging separately before trying them together.
• Aggressively check for and report errors.
• Use getopt(3) to parse options from the commandline. Read the man pages and see
examples on how it’s used. Ask the course staff if you have difculty using it after reading this
material.
• A sample command line for the server might look like this: ./httpserver -N 8 -l
my_log.txt localhost 8888 This would tell the server to start 8 threads, and to write log records to
my_log.txt. The server would listen for connections on localhost, port 8888.
Grading
As with all of the assignments in this class, we will be grading you on all of the material you turn
in, with the approximate distribution of points as follows: design document (35%); coding
practices (15%); functionality (40%); writeup (10%).
If the httpserver does not compile, we cannot grade your assignment and you will receive no
more than 5% of the grade.
Extra Credit
We will award 15 points of extra credit to the 5 fastest servers in the class, and 10 points to the
next 15 fastest servers. Please note that you must have at least a 70 on the assignment to be
eligible. The extra credit may raise your grade above 100 points.

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